1. Overview

Title: Gatherlight

Genre: Cozy Voxel Sandbox / Farming Adventure

Platform: PC (Steam)

Monetization: 1 time sale

Engine: Unity (using Voxel Play 3 and Pirates of Voxel Play)

Visual Style: 16x voxel textures, warm but muted palette, handcrafted feel

Target Audience: Fans of Minecraft, Stardew Valley, A Short Hike—players who enjoy calm, creative, emotionally resonant games

 


2. Core Concept

The player washes ashore on a quiet, overgrown island. A magical cat finds them. The world is haunting but beautiful.

Your job is not to conquer it—but to nurture it back to life.

 

There are:

  • Overgrown thorns that must be healed

  • Undead colonizers to defend against

  • Spirits of colonizers that must be released

  • Wild creatures (like boars) to navigate or defend against

  • Ruins of an older culture awaiting restoration

 

 


3. Gameplay Features (MVP Scope)

Player Actions:

  • Break blocks (trees, rocks, dirt)

  • Inventory system for collecting and placing items

  • Crafting more complex objects from less complex (Clay to bricks, etc)

  • Building a simple shelter

  • Farming via planting and harvesting

  • Light combat with boars and ghost-like enemies

  • Basic UI and settings

  • Saving and loading game state

 

NPCs / Creatures:

  • Goats and chickens (with taming & water trough mechanics)

  • Undead (hostile zombies, when killed, turn into spirits)
  • Spirits (non-lethal ghosts, need to be released)
  • Wild boars (hostile)
  • Magical cat companion (follows player)

 

Atmosphere Goals:

  • Soft fog, breeze, sunsets

  • Ambient sounds (wind, insects, rain)

  • Light music: warm, mysterious, organic

  • No HUD clutter, no combat urgency—emotionally grounded and gentle

 

 


4. World & Narrative

 World Design:

  • Handcrafted island, ~500x500 blocks

  • Limited verticality (Y axis from -32 to +96)

  • Not procedurally generated (for MVP)

  • Ruins: fisher’s hut, witch’s hut, blacksmith, temple

 

Backstory (Implied, not told):

  • Original inhabitants lived in harmony

  • Colonizers arrived, extracted resources, disrupted balance

  • Spirits remain unrested; player’s task is to heal, not dominate

  • No written lore, all environmental storytelling

 

 


5. Tools & Assets

More Detail

  • Voxel Engine: Voxel Play 3 (Kronnect)

  • Prototype Game Logic: Pirates of Voxel Play

  • Optional Add-ons: Kronnect’s lighting, weather, fog tools

  • Custom Assets Provided: Textures, music, sounds, UI art

 

 


6. Technical Notes

  • Single Player only (Multiplayer in future)

  • No infinite terrain, no procedural generation (for now)

  • No marketplace/store systems

  • Intended for Steam Early Access launch in early 2026

  • Needs clean, expandable codebase

 


7. Development Status

Voxel Play

Voxel Terrain + Biomes

Not Started

via Voxel Play 3

 

Player Controls

Not Started

via Voxel Play 3

 

Inventory System

Not Started

via Voxel Play 3

 

Crafting System

Not Started

via Voxel Play 3

 

Save/Load System

Not Started

via Voxel Play 3 / Pirates

 

NPCs / Animals

Not Started

via Voxel Play 3 / Pirates

 

Light Combat

Not Started

via Voxel Play 3 / Pirates

Custom Development?

Farming Logic

Not Started

  • Hunger
  • Crops
  • Taming Animals

May be doable with Voxel Play, or by Farming Engine add on or need to be custom.

 

Weather

Not Started

May be doable with Cozy Weather tool or need to be custom.

 

UI Implementation

Not Started

May be doable with Voxel Play, or need to be custom.

Art Assets

Audio + Music

In progress

  • Original composer for music
  • We'll provide specific sound effects

 

Art + UI

In Progress

  • 16x assets being created
  • Entity models being created
  • UI key screens being created

 


8. Roadmap

MVP Goals (Steam-ready)

  • 3 biomes, handcrafted map

  • 5–6 mechanics (farming, crafting, inventory, combat, companion, healing)

  • Quiet, emotionally rich vibe

  • Weather cycles
  • Polished art + sound
  • Small teaser campaign

 

Fast Follows

  • Seasons

  • Multiplayer (2–4 players)

  • Procedural islands

  • More creature interactions

  • Expanding lore/worldbuilding